![]() When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). At this point, new enemies appear in the form of flying saucers, that 'lock on' to Jack and are difficult to avoid.Įnemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them. ![]() The lit fuses have no strategic purpose other than the bonus a lit bomb left unattended does not explode, although the onscreen enemies become faster the longer Jack is flying around and they eventually start to follow him at speed. Expert players would combine this with X5 'b's for the largest multiplier score available. It is possible to collect the remaining bombs in fuse order, the maximum being 23 (the top score possible on a level). It also delays the appearance of the game's bonuses and power-ups.īomb Bonuses are triggered when Jack touches the first of 24 onscreen bombs. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. ![]() Jack "defuses" the bombs by simply touching them. ![]()
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